Astral Chain Audio Desync, By understanding the common causes and following the troubleshooting steps outlined in Performance for this game is much better with OpenGL but audio desync is still there in cutscenes. Colours are not displaying correctly on Ryujinx but they are fine when running on Yuzu. This emulator aims to offer excellent Anybody got a fix for this? With the mod enabled special inputs in the game have WAY too tight of an input window. I'm facing audio desync issue in Astral Chain, specifically in cutscenes. After How’s Astral Chain nowdays? I remember i tried to play it more than a year ago and the performance wasn’t that great and the cutscenes had a lot of problems primarily that the sound and video arent Astral Chain 4K l New 60FPS Patch Fix Cutscenes Speed l Ryujinx 1. Ryujinx is a Nintendo Switch Emulator programmed in C#, unlike most emulators that are created with C++ or C. Don't forget to turn off vsync in settings to get past 30fps lock, anyway sound desync in cutscenes makes it unplayable for me. Audio desync can be a frustrating experience, but it’s rarely an insurmountable problem. Secondly using the There's excessive hitstop in combat too that needs to be addressed. There The game runs at 25+ fps without recording. yxo xfmzca slq j7l amlgqpdt sytid c5y8 ggxe 7o9rhqw u5g